Wednesday, March 15, 2023

Meta Quest now officially supports Unreal Engine 5


Picture: Meta / MIXED

Unreal Engine 5 is sort of one yr outdated. Now Meta is transitioning its help from the older to the newer engine.

Unreal Engine 5 was formally launched on April 5, 2022. On November 15, Epic Video games launched model 5.1, which reportedly introduced the engine’s two most distinguished new options to VR: the brand new geometry and lighting programs Nanite and Lumen.

In the meantime, Meta was engaged on the transition to UE5. Now that work is full: On the Oculus Developer Weblog, Meta writes that Meta Quest now formally helps Unreal Engine 5.1. The title of the corresponding plugin has additionally been modified from OculusVR to MetaXR.

Meta drops help for Unreal Engine 4

The v49 replace of the Unreal Engine 4 integration would be the final to include new options for Unreal Engine 4, in keeping with Meta, whereas v55, scheduled for Might 2023, will carry the ultimate patch for the UE4. After the discharge of v55, VR Tech help will now not help tickets associated to UE4. Important bug fixes will proceed to be launched till the top of 2023.

For builders, not a lot will change: they’ll nonetheless be capable of publish XR purposes based mostly on Unreal Engine 4 to the Meta Quest Retailer and App Lab. In actual fact, Meta recommends to not upgrading in case you are in the midst of an Unreal Engine 4 undertaking.

The reason being that Unreal Engine 5 consists of “many vital characteristic upgrades and architectural modifications”, the latter of which may trigger efficiency points. Meta makes clear that builders who need to proceed utilizing Unreal Engine 4 even after v55 should do with out new options.

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Meta Quest 1 is now not supported

Studios beginning a brand new VR undertaking with Unreal Engine are suggested to start out with Unreal Engine 5. Meta offers a documentation that can assist you get began.

With the transition to the brand new graphics engine, Meta factors out the next modifications:

OpenXR is the one VR API supported by Meta in UE5.UE5 doesn’t embrace help for {hardware} geometry tessellation. Nanite is the supposed substitute for this performance—nevertheless, Nanite is just not obtainable on Meta Quest.The Unreal Lightmass device is now not constructed by default as a result of Unreal’s default workflow now makes use of Lumen. Due to this fact, you could construct the Lightmass undertaking manually in case your undertaking makes use of baked lights.The primary Meta Quest is just not supported. Nonetheless, Meta plans to offer an improve path for builders.

We’ll have to attend and see what gameplay or graphical enhancements Unreal Engine 5 may carry. They need to solely have an effect on just a few VR tasks anyway, because the overwhelming majority of Meta Quest video games are developed with Unity.

One exception is the graphically spectacular sci-fi sport Crimson Matter 2 (evaluation), which makes use of a closely modified model of Unreal Engine 4.

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Sources: Oculus Developer Weblog



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