The virtual reality in gaming market is expected to grow significantly at a CAGR of 31% during the forecast period due to technological advancements worldwide. The quality of 3D multimedia graphics has improved, resulting in more engaging and interactive graphics that improve user engagement. Additionally, the demand for efficient processors for new entertainment sources is estimated to lead to market growth. The usage of VR for desktop games, smartphones, and game consoles in various types of games, as well as companies engaging in R&D activities, are among the other factors driving market growth. As of March 2020, 29% of the 169 million gamers owned a VR to play games. The market is expected to see substantial growth in the forecast period as the number of users will increase if the price goes down. Furthermore, major players in the industry, such as HTC Corp., released new VR headsets to increase market growth.
Companies such as Advanced Micro Devices (AMD), Inc. are also contributing to the growth of this market through the development of new products, such as the Radeon RX 5300 graphics processing unit (“GPU”). The graphics card supports AAA, eSports, and VR games, providing the speed needed for desktop graphics solutions. The market coverage includes North America, Europe, Asia-Pacific, and the rest of the world. The report also includes a competitive landscape analysis highlighting key players such as Google VR, Nintendo Co., Ltd., Oculus (Facebook Technologies, LLC.), Sony Interactive Entertainment LLC, NVIDIA Corp., Microsoft Inc., HTC Corp., and Advanced Micro Devices, Inc., among others.
The report addresses key questions such as the growth rate, market segment dominance, fastest-growing region, and the impact of COVID-19 on the market. It also covers the major affected region and segment, identifies market leaders, discusses challenges facing players in sustaining growth, and includes investment opportunities. The report is segmented into device type such as game console, desktop, and smartphones, as well as game type such as racing games, adventure games, fighting games, shooting games and more.
For more detailed information, visit the full report of Virtual Reality (VR) in Gaming Market at: https://www.omrglobal.com/industry-reports/virtual-reality-vr-in-gaming-market
The report concludes with an overview of the company profiles of the major market players, including Advanced Micro Devices, Inc., Arctic Sun VR, VRbHaptics, Inc., Cloudhead Games Ltd., Firsthand Technology Inc., GoogleLLC, HTC Corp., Microsoft, Inc., nDreams Ltd., Niantic, Inc., Nintendo Co., Ltd., and NVIDIA Corp. Orion Market Research is known for its sharp and concise reports and offers quality syndicated research reports, custom research reports, consulting, and other research-based services.
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